Fixed the interlace fields being swapped after skipping frames.Changed the location where we poll input to potentially reduce lag.Increased the speed of SA1 emulation to match hardware more closely.Unix: Add xinerama support and window position hints.The King of Dragon (Capcom U.S.A., Inc., Apr, 1994) z dodatkiem GLSL Snes9x 1.56 GTK+: Add full compatibility with GLSLP shaders, with a (BearOso) GTK+: Require libepoxy for OpenGL support. GTK+: Now disables the compositor in fullscreen mode. GTK+: Use 16-bit 5-6-5 pixel format for better colors. GTK+: Added automatic input rate handling. GTK+: Added ability to start from a snapshot on the (julien2512) GTK+: Improved GTK+ 3.0 support and made it the default. GTK+: Increased SDL requirement to version 2.0. GTK+: Added dynamic rate control support for audio to (BearOso) Including a dialog to tweak custom parameters. Win32: Added ability to use GLSLP shaders with OpenGL, (OV2) Win32: Added a reduce input lag option. Win32: Disabled hotplugging in favor of a menu option to (OV2) Win32: Added mute hotkey and hotkeys for saving/loading (OV2) Win32: Better support for running while unfocused. Win32: Add libpng and zlib dependencies as submodules for (qwertymodo, OV2) Win32: Added option to disable EPX scaling for messages (OV2) Win32: Added different volume level configuration for (OV2) Win32: Added dynamic rate control support for XAudio2 (OV2) Fixed a bug where the MSU1 channels were reversed. Attached APU instruction tracer and made some additions (BearOso) Return 0x80 instead of 0xff in DSP1 simulation. Advance the VRAM pointer even if VRAM writes at the time (kps501) Fixed wrong tile selection in offset-per-tile mode. Calculate next IRQ time in advance instead of continously (BearOso, OV2) Speedy Gonzales and Funaki Masakatsu Hybrid Wrestler. Write CPU MDR during some DMA and HDMA transfers. Added a SuperFX clock modifier variable. Don't spuriously update register 14 when running SuperFX. Memset less memory for sprite calculations. (BearOso)įixes Mario's Time Machine graphical glitch. Return PPU1 MDR for reads of $2137 instead of CPU MDR. Change some of the SDD1 guesswork mapping. This (RedGuy(yyy))įixes some graphical artifacts in Star Fox. Test for transparency before dithering on SuperFX. Don't reset a pending NMI on vblank end. In many different formats, but they will convert to theĪlso, now included is mightymo's cheat database, and theĪbility to match a game and automatically load cheats Cheats areĬonverted from the old format on load. Readable and editable format as gamename.cht. This stores cheats in a human- (BearOso, OV2) Updated HDMA to not update indirect addresses until after (BearOso) Added a DMA timing hack for rpgone's Koryu no Mimi (OV2) Fixed the interlace fields being swapped after skipping (BearOso) Changed the location where we poll input to potentially (Brunnis, BearOso) Fixed negative SA1 division (BearOso, Jonas Quinn) Increased the speed of SA1 emulation to match hardware (BearOso) Thanks to kps501 Snes9x now supports the curious M.A.C.S. For a full list check the changelog below. Mightymo's cheat database is included in the release.īearOso also did a lot of work to fix reported game issues, mostly with IRQ-related problems. The main new features this time are GLSLP shader support for the GTK and Win32 ports (compatible to the retroarch format) and a new human readable cheat file format that supports longer descriptions and will be compatible with higan. (BearOso)Īnother year, another Snes9x release. GTK+: Don't resize code and description field in GTK+ 2. GTK+: Check for version greater than 3.22 when using GTK+ (BearOso) Win32: Cheats are now shown in the correct order in the (BearOso) Automatic input rate now only works for close multiples (BearOso)
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